New easier-to-use layered "Standard Surface" with Disney compatibility, replaces the Arnold Standard shader.Depth-of-Field, Motion Blur, and camera Shutter effects.Arbitrary Output Variable (AOV) support for compositing and post-processing.Arnold Properties Modifier allows you to control render-time effects and options per-object.Easy Image-Based-Lighting workflow with separate Environment and Background capabilities.MAXtoA supports 3rd-party shaders compiled for Windows and Arnold 5.
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After four beta releases to the Solid Angle website, we are now including MAXtoA with the install of 3ds Max 2018. MAXtoA is the Arnold renderer plugin for 3ds Max. Model courtesy of Evermotion, and rendered in MAXtoA 1.0.